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Defines | Functions | Variables

sp-skeleton.cpp File Reference

#include "attributes.h"
#include "sp-skeleton.h"
#include "xml/repr.h"
Include dependency graph for sp-skeleton.cpp:

Go to the source code of this file.


#define __SP_SKELETON_CPP__
#define debug(f, a...)


static void sp_skeleton_build (SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
static void sp_skeleton_class_init (SPSkeletonClass *klass)
GType sp_skeleton_get_type ()
static void sp_skeleton_init (SPSkeleton *skeleton)
static void sp_skeleton_release (SPObject *object)
static void sp_skeleton_set (SPObject *object, unsigned int key, gchar const *value)
static void sp_skeleton_update (SPObject *object, SPCtx *ctx, guint flags)
static Inkscape::XML::Nodesp_skeleton_write (SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags)


static SPObjectClassskeleton_parent_class

Detailed Description

SVG <skeleton> implementation, used as an example for a base starting class when implementing new sp-objects.

In vi, three global search-and-replaces will let you rename everything in this and the .h file:

:s/SKELETON/YOURNAME/g :s/Skeleton/Yourname/g :s/skeleton/yourname/g

Definition in file sp-skeleton.cpp.

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