/** @file * @brief see lpe-recursiveskeleton.cpp. */ /* Authors: * Johan Engelen <j.b.c.engelen@utwente.nl> * * Copyright (C) 2007-2009 Authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #ifndef INKSCAPE_LPE_RECURSIVESKELETON_H #define INKSCAPE_LPE_RECURSIVESKELETON_H #include "live_effects/effect.h" #include "live_effects/parameter/parameter.h" namespace Inkscape { namespace LivePathEffect { 00022 class LPERecursiveSkeleton : public Effect { public: LPERecursiveSkeleton(LivePathEffectObject *lpeobject); virtual ~LPERecursiveSkeleton(); virtual Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in); private: ScalarParam iterations; LPERecursiveSkeleton(const LPERecursiveSkeleton&); LPERecursiveSkeleton& operator=(const LPERecursiveSkeleton&); }; } //namespace LivePathEffect } //namespace Inkscape #endif /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :