In vi, three global search-and-replaces will let you rename everything in this and the .h file:
:s/SKELETON/YOURNAME/g :s/Skeleton/Yourname/g :s/skeleton/yourname/g
Definition in file sp-skeleton.cpp.
#include "attributes.h"
#include "sp-skeleton.h"
#include "xml/repr.h"
Go to the source code of this file.
Defines | |
#define | __SP_SKELETON_CPP__ |
#define | debug(f, a...) |
#define | DEBUG_SKELETON |
Functions | |
static void | sp_skeleton_build (SPObject *object, SPDocument *document, Inkscape::XML::Node *repr) |
static void | sp_skeleton_class_init (SPSkeletonClass *klass) |
GType | sp_skeleton_get_type () |
static void | sp_skeleton_init (SPSkeleton *skeleton) |
static void | sp_skeleton_release (SPObject *object) |
static void | sp_skeleton_set (SPObject *object, unsigned int key, gchar const *value) |
static void | sp_skeleton_update (SPObject *object, SPCtx *ctx, guint flags) |
static Inkscape::XML::Node * | sp_skeleton_write (SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags) |
Variables | |
static SPObjectClass * | skeleton_parent_class |