#ifndef __NR_FILTER_DIFFUSELIGHTING_H__ #define __NR_FILTER_DIFFUSELIGHTING_H__ /* * feDiffuseLighting renderer * * Authors: * Niko Kiirala <niko@kiirala.com> * Jean-Rene Reinhard <jr@komite.net> * * Copyright (C) 2007 authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #include <gdk/gdktypes.h> #include "display/nr-light-types.h" #include "display/nr-filter-primitive.h" #include "display/nr-filter-slot.h" #include "display/nr-filter-units.h" #include "filters/distantlight.h" #include "filters/pointlight.h" #include "filters/spotlight.h" #include "color.h" namespace Inkscape { namespace Filters { class FilterDiffuseLighting : public FilterPrimitive { public: union { SPFeDistantLight *distant; SPFePointLight *point; SPFeSpotLight *spot; } light; LightType light_type; gdouble diffuseConstant; gdouble surfaceScale; guint32 lighting_color; FilterDiffuseLighting(); static FilterPrimitive *create(); virtual ~FilterDiffuseLighting(); virtual int render(FilterSlot &slot, FilterUnits const &units); virtual void area_enlarge(NRRectL &area, Geom::Matrix const &trans); virtual FilterTraits get_input_traits(); private: }; } /* namespace Filters */ } /* namespace Inkscape */ #endif /* __NR_FILTER_DIFFUSELIGHTING_H__ */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :