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lpe-angle_bisector.cpp File Reference

Detailed Description

LPE <angle_bisector> implementation, used as an example for a base starting class when implementing new LivePathEffects.

In vi, three global search-and-replaces will let you rename everything in this and the .h file:

:s/ANGLE_BISECTOR/YOURNAME/g :s/AngleBisector/Yourname/g :s/angle_bisector/yourname/g

Definition in file lpe-angle_bisector.cpp.

#include "live_effects/lpe-angle_bisector.h"
#include <2geom/path.h>
#include <2geom/sbasis-to-bezier.h>
#include "sp-lpe-item.h"

Go to the source code of this file.


namespace  Inkscape
namespace  Inkscape::LivePathEffect
namespace  Inkscape::LivePathEffect::AB


class  Inkscape::LivePathEffect::AB::KnotHolderEntityLeftEnd
class  Inkscape::LivePathEffect::AB::KnotHolderEntityRightEnd


static LPEAngleBisector * Inkscape::LivePathEffect::AB::get_effect (SPItem *item)

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