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 * Routines for dealing with lines (intersections, etc.)
 * Authors:
 *   Maximilian Albert <Anhalter42@gmx.de>
 * Copyright (C) 2007 authors
 * Released under GNU GPL, read the file 'COPYING' for more information


#include <boost/optional.hpp>
#include "glib.h"
#include "display/sp-ctrlline.h"
#include "axis-manip.h" // FIXME: This is only for Box3D::epsilon; move that to a better location

#include "document.h"
#include "ui/view/view.h"

namespace Box3D {

class Line {
    Line(Geom::Point const &start, Geom::Point const &vec, bool is_endpoint = true);
    Line(Line const &line);
    virtual ~Line() {}
    Line &operator=(Line const &line);
    virtual boost::optional<Geom::Point> intersect(Line const &line);
    inline Geom::Point direction () { return v_dir; }
    Geom::Point closest_to(Geom::Point const &pt); // returns the point on the line closest to pt 

    friend inline std::ostream &operator<< (std::ostream &out_file, const Line &in_line);
    boost::optional<Geom::Point> intersection_with_viewbox (SPDesktop *desktop);
    inline bool lie_on_same_side (Geom::Point const &A, Geom::Point const &B) {
        /* If A is a point in the plane and n is the normal vector of the line then
           the sign of dot(A, n) specifies the half-plane in which A lies.
           Thus A and B lie on the same side if the dot products have equal sign. */
        return ((Geom::dot(A, normal) - d0) * (Geom::dot(B, normal) - d0)) > 0;

    double lambda (Geom::Point const pt);
    inline Geom::Point point_from_lambda (double const lambda) { 
        return (pt + lambda * Geom::unit_vector (v_dir)); }

    void set_direction(Geom::Point const &dir);
    inline static bool pts_coincide (Geom::Point const pt1, Geom::Point const pt2)
        return (Geom::L2 (pt2 - pt1) < epsilon);

    Geom::Point pt;
    Geom::Point v_dir;
    Geom::Point normal;
    Geom::Coord d0;

inline double determinant (Geom::Point const &a, Geom::Point const &b)
    return (a[Geom::X] * b[Geom::Y] - a[Geom::Y] * b[Geom::X]);
std::pair<double, double> coordinates (Geom::Point const &v1, Geom::Point const &v2, Geom::Point const &w);
bool lies_in_sector (Geom::Point const &v1, Geom::Point const &v2, Geom::Point const &w);
bool lies_in_quadrangle (Geom::Point const &A, Geom::Point const &B, Geom::Point const &C, Geom::Point const &D, Geom::Point const &pt);
std::pair<Geom::Point, Geom::Point> side_of_intersection (Geom::Point const &A, Geom::Point const &B,
                                                          Geom::Point const &C, Geom::Point const &D,
                                                          Geom::Point const &pt, Geom::Point const &dir);

/*** For debugging purposes: Draw a knot/node of specified size and color at the given position ***/
void create_canvas_point(Geom::Point const &pos, double size = 4.0, guint32 rgba = 0xff00007f);

/*** For debugging purposes: Draw a line between the specified points ***/
void create_canvas_line(Geom::Point const &p1, Geom::Point const &p2, guint32 rgba = 0xff00007f);

/** A function to print out the Line.  It just prints out the coordinates of start point and
    direction on the given output stream */
inline std::ostream &operator<< (std::ostream &out_file, const Line &in_line) {
    out_file << "Start: " << in_line.pt << "  Direction: " << in_line.v_dir;
    return out_file;

} // namespace Box3D

#endif /* !SEEN_LINE_GEOMETRY_H */

  Local Variables:
  c-file-offsets:((innamespace . 0)(inline-open . 0))
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :

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