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Sourcecode: inkscape version File versions

message-queue.h

/**
 * Whiteboard message queue 
 * 
 * Authors:
 * David Yip <yipdw@rose-hulman.edu>
 *
 * Copyright (c) 2005 Authors
 *
 * Released under GNU GPL, read the file 'COPYING' for more information
 */

#ifndef __WHITEBOARD_MESSAGE_QUEUE_H__
#define __WHITEBOARD_MESSAGE_QUEUE_H__

#include <list>
#include <map>

#include "gc-alloc.h"
#include "gc-managed.h"

#include "util/list-container.h"

namespace Inkscape {

namespace Whiteboard {

class MessageNode;

/// Definition of the basic message node queue
typedef std::list< MessageNode*, GC::Alloc< MessageNode*, GC::MANUAL > > MessageQueueBuffer;

/**
 * MessageQueue interface.
 *
 * A message queue is used to queue up document change messages for sending and receiving.
 *
 * Message queues exist to allow us to send/process messages at a given rate rather than
 * immediately: this allows us to avoid flooding Jabber servers and clients.
 *
 * Only one message queue should be created per sender.  Message queues store MessageNodes.
 *
 * \see Inkscape::Whiteboard::MessageNode
 */
00044 class MessageQueue {
public:
      /**
       * Constructor.
       *
       * \param sm The SessionManager to associate this MessageQueue with. 
       */
00051       MessageQueue() { }
      virtual ~MessageQueue()
      {
            this->_queue.clear();
      }

      /**
       * Retrieve the MessageNode at the front of the queue.
       */
      virtual MessageNode* first();

      /**
       * Remove the element at the front of the queue. 
       */
      virtual void popFront();

      /**
       * Get the size of the queue.
       *
       * \return The size of the queue.
       */
      virtual unsigned int size();

      /**
       * Returns whether or not the queue is empty.
       *
       * \return Whether or not the queue is empty.
       */
      virtual bool empty();

      /**
       * Clear the queue.
       */
      virtual void clear();

      /**
       * The insertion method.  The insertion procedure must be defined
       * by a subclass.
       *
       * \param msg The MessageNode to insert.
       */
      virtual void insert(MessageNode* msg) = 0;

protected:
      /**
       * Implementation of the queue.
       */
00098       MessageQueueBuffer _queue;
};


/**
 * MessageQueue subclass designed to queue up received messages.
 * Received messages are dispatched for processing on a periodic basis by a timeout.
 *
 * \see Inkscape::Whiteboard::Callbacks::dispatchReceiveQueue
 */
00108 class ReceiveMessageQueue : public MessageQueue, public GC::Managed<> {
public:
      ReceiveMessageQueue() : _latest(0) { }

      /**
       * Insert a message into the queue.  
       * Late messages (out-of-sequence messages) will be discarded.
       *
       * \param msg The message node to insert.
       */
      void insert(MessageNode* msg);

      /**
       * Insert a message into the deferred queue.
       * The deferred message queue is used for messages that are not discarded,
       * but cannot yet be processed due to missing dependencies.
       *
       * \param msg The message node to insert.
       */
      void insertDeferred(MessageNode* msg);

      /**
       * Update the latest processed packet count for this message queue.
       *
       * \param seq The sequence number of the latest processed packet.
       */
      void setLatestProcessedPacket(unsigned int seq);
private:
      MessageQueueBuffer _deferred;
      unsigned int _latest;
};

/**
 * MessageQueue subclass designed to queue up messages for sending.
 * Messages in this queue are dispatched on a periodic basis by a timeout.
 *
 * \see Inkscape::Whiteboard::Callbacks::dispatchSendQueue
 */
00146 class SendMessageQueue : public MessageQueue {
public:
      SendMessageQueue() { }

      /**
       * Insert a message into the queue.  
       *
       * \param msg The message node to insert.
       */
      void insert(MessageNode* msg);
};

}

}

#endif

/*
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*/
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