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Sourcecode: inkscape version File versions



#include "node-observer.h"
#include "node.h"
#include "../sp-object.h"
//#include "../sp-object-repr.h"
#include <sigc++/sigc++.h>

namespace Inkscape {
    namespace XML {
        class Node;

            // Very simple observer that just emits a signal if anything happens to a node
            class SignalObserver : public NodeObserver

                  // Add this observer to the SPObject and remove it from any previous object
                  void set(SPObject* o);
                  void notifyChildAdded(Node&, Node&, Node*);
                  void notifyChildRemoved(Node&, Node&, Node*);
                  void notifyChildOrderChanged(Node&, Node&, Node*, Node*);
                  void notifyContentChanged(Node&, Util::ptr_shared<char>, Util::ptr_shared<char>);
                  void notifyAttributeChanged(Node&, GQuark, Util::ptr_shared<char>, Util::ptr_shared<char>);
                  sigc::signal<void>& signal_changed();
                  sigc::signal<void> _signal_changed;
                  SPObject* _oldsel;

#endif //#ifndef __XML_HELPER_OBSERVER__

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