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file  adaptiveThreshold.cpp [code]
file  adaptiveThreshold.h [code]
file  addNoise.cpp [code]
file  addNoise.h [code]
file  blur.cpp [code]
file  blur.h [code]
file  channel.cpp [code]
file  channel.h [code]
file  charcoal.cpp [code]
file  charcoal.h [code]
file  colorize.cpp [code]
file  colorize.h [code]
file  contrast.cpp [code]
file  contrast.h [code]
file  cycleColormap.cpp [code]
file  cycleColormap.h [code]
file  despeckle.cpp [code]
file  despeckle.h [code]
file  edge.cpp [code]
file  edge.h [code]
file  emboss.cpp [code]
file  emboss.h [code]
file  enhance.cpp [code]
file  enhance.h [code]
file  equalize.cpp [code]
file  equalize.h [code]
file  gaussianBlur.cpp [code]
file  gaussianBlur.h [code]
file  imagemagick.cpp [code]
file  imagemagick.h [code]
file  implode.cpp [code]
file  implode.h [code]
file  level.cpp [code]
file  level.h [code]
file  levelChannel.cpp [code]
file  levelChannel.h [code]
file  medianFilter.cpp [code]
file  medianFilter.h [code]
file  modulate.cpp [code]
file  modulate.h [code]
file  negate.cpp [code]
file  negate.h [code]
file  normalize.cpp [code]
file  normalize.h [code]
file  oilPaint.cpp [code]
file  oilPaint.h [code]
file  opacity.cpp [code]
file  opacity.h [code]
file  raise.cpp [code]
file  raise.h [code]
file  reduceNoise.cpp [code]
file  reduceNoise.h [code]
file  sample.cpp [code]
file  sample.h [code]
file  shade.cpp [code]
file  shade.h [code]
file  sharpen.cpp [code]
file  sharpen.h [code]
file  solarize.cpp [code]
file  solarize.h [code]
file  spread.cpp [code]
file  spread.h [code]
file  swirl.cpp [code]
file  swirl.h [code]
file  threshold.cpp [code]
file  threshold.h [code]
file  unsharpmask.cpp [code]
file  unsharpmask.h [code]
file  wave.cpp [code]
file  wave.h [code]


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