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 * Inkscape::LivePathEffect
* Copyright (C) Johan Engelen 2007-2008 <j.b.c.engelen@utwente.nl>
 * Released under GNU GPL, read the file 'COPYING' for more information

#include "display/display-forward.h"
#include <map>
#include <glibmm/ustring.h>
#include <2geom/path.h>
#include <2geom/forward.h>
#include "ui/widget/registry.h"
#include "sp-lpe-item.h"
#include "knotholder.h"
#include "parameter/bool.h"
#include "effect-enum.h"

#define  LPE_CONVERSION_TOLERANCE 0.01    // FIXME: find good solution for this.

struct SPDocument;
struct SPDesktop;
struct SPItem;
class SPNodeContext;
struct LivePathEffectObject;

namespace Gtk {
    class Widget;
    class VBox;
    class Tooltips;

namespace Inkscape {

namespace XML {
    class Node;

namespace NodePath {
    class Path ;

namespace LivePathEffect {

enum LPEPathFlashType {

class Effect {
    static Effect* New(EffectType lpenr, LivePathEffectObject *lpeobj);
    static void createAndApply(const char* name, SPDocument *doc, SPItem *item);
    static void createAndApply(EffectType type, SPDocument *doc, SPItem *item);

    virtual ~Effect();

    EffectType effectType ();

    virtual void doOnApply (SPLPEItem *lpeitem);
    virtual void doBeforeEffect (SPLPEItem *lpeitem);

    void writeParamsToSVG();

    virtual void acceptParamPath (SPPath *param_path);
    static int acceptsNumClicks(EffectType type);
    int acceptsNumClicks() { return acceptsNumClicks(effectType()); }
    void doAcceptPathPreparations(SPLPEItem *lpeitem);

     * isReady() indicates whether all preparations which are necessary to apply the LPE are done,
     * e.g., waiting for a parameter path either before the effect is created or when it needs a
     * path as argument. This is set in sp_lpe_item_add_path_effect().
    inline bool isReady() { return is_ready; }
    inline void setReady(bool ready = true) { is_ready = ready; }

    virtual void doEffect (SPCurve * curve);

    virtual Gtk::Widget * newWidget(Gtk::Tooltips * tooltips);

     * Sets all parameters to their default values and writes them to SVG.
    virtual void resetDefaults(SPItem * item);

    virtual void setup_nodepath(Inkscape::NodePath::Path *np);

    /// /todo: is this method really necessary? it causes UI inconsistensies... (johan)
    virtual void transform_multiply(Geom::Matrix const& postmul, bool set);

    // /TODO: providesKnotholder() is currently used as an indicator of whether a nodepath is
    // created for an item or not. When we allow both at the same time, this needs rethinking!
    bool providesKnotholder();
    // /TODO: in view of providesOwnFlashPaths() below, this is somewhat redundant
    //       (but spiro lpe still needs it!)
    virtual LPEPathFlashType pathFlashType() { return DEFAULT; }
    void addHandles(KnotHolder *knotholder, SPDesktop *desktop, SPItem *item);
    std::vector<Geom::PathVector> getHelperPaths(SPLPEItem *lpeitem);

    inline bool providesOwnFlashPaths() {
        return provides_own_flash_paths || show_orig_path;
    inline bool showOrigPath() { return show_orig_path; }

    Glib::ustring          getName();
    Inkscape::XML::Node *  getRepr();
    SPDocument *           getSPDoc();
    LivePathEffectObject * getLPEObj() {return lpeobj;};
    Parameter *            getParameter(const char * key);

    void readallParameters(Inkscape::XML::Node * repr);
    void setParameter(const gchar * key, const gchar * new_value);

    inline bool isVisible() { return is_visible; }

    void editNextParamOncanvas(SPItem * item, SPDesktop * desktop);

    Effect(LivePathEffectObject *lpeobject);

    // provide a set of doEffect functions so the developer has a choice
    // of what kind of input/output parameters he desires.
    // the order in which they appear is the order in which they are
    // called by this base class. (i.e. doEffect(SPCurve * curve) defaults to calling
    // doEffect(std::vector<Geom::Path> )
    virtual std::vector<Geom::Path>
            doEffect_path (std::vector<Geom::Path> const & path_in);
    virtual Geom::Piecewise<Geom::D2<Geom::SBasis> >
            doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in);

    void registerParameter(Parameter * param);
    void registerKnotHolderHandle(KnotHolderEntity* entity, const char* descr);
    Parameter * getNextOncanvasEditableParam();

    void addKnotHolderEntities(KnotHolder *knotholder, SPDesktop *desktop, SPItem *item);

    //virtual std::vector<Geom::PathVector> getCanvasIndicators(SPLPEItem *lpeitem);
    virtual void addCanvasIndicators(SPLPEItem *lpeitem, std::vector<Geom::PathVector> &hp_vec);

    std::vector<Parameter *> param_vector;
    std::vector<std::pair<KnotHolderEntity*, const char*> > kh_entity_vector;
    int oncanvasedit_it;
    BoolParam is_visible;

    bool show_orig_path; // set this to true in derived effects to automatically have the original
                         // path displayed as helperpath

    Inkscape::UI::Widget::Registry wr;

    LivePathEffectObject *lpeobj;

    // this boolean defaults to false, it concatenates the input path to one pwd2,
    // instead of normally 'splitting' the path into continuous pwd2 paths.
    bool concatenate_before_pwd2;

    bool provides_own_flash_paths; // if true, the standard flash path is suppressed

    bool is_ready;

    Effect(const Effect&);
    Effect& operator=(const Effect&);

} //namespace LivePathEffect
} //namespace Inkscape


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