#ifndef SP_FEDIFFUSELIGHTING_H_SEEN #define SP_FEDIFFUSELIGHTING_H_SEEN /** \file * SVG <feDiffuseLighting> implementation, see sp-feDiffuseLighting.cpp. */ /* * Authors: * Hugo Rodrigues <haa.rodrigues@gmail.com> * Jean-Rene Reinhard <jr@komite.net> * * Copyright (C) 2006 Hugo Rodrigues * 2007 authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "sp-filter.h" #include "sp-fediffuselighting-fns.h" namespace NR { class FilterDiffuseLighting; } /* FeDiffuseLighting base class */ class SPFeDiffuseLightingClass; struct SPFeDiffuseLighting : public SPFilterPrimitive { /** DIFFUSELIGHTING ATTRIBUTES HERE */ /** surfaceScale attribute */ gfloat surfaceScale; guint surfaceScale_set : 1; /** diffuseConstant attribute */ gfloat diffuseConstant; guint diffuseConstant_set : 1; /** kernelUnitLength attribute */ NumberOptNumber kernelUnitLength; /** lighting-color property */ guint32 lighting_color; guint lighting_color_set : 1; /** pointer to the associated renderer */ NR::FilterDiffuseLighting *renderer; }; struct SPFeDiffuseLightingClass { SPFilterPrimitiveClass parent_class; }; GType sp_feDiffuseLighting_get_type(); #endif /* !SP_FEDIFFUSELIGHTING_H_SEEN */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :