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Sourcecode: inkscape version File versions


 * Node - interface for XML nodes
 * Copyright 2005 MenTaLguY <mental@rydia.net>
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * See the file COPYING for details.


#include <glib/gtypes.h>
#include "gc-anchored.h"
#include "util/list.h"

namespace Inkscape {
namespace XML {

class AttributeRecord;
class Document;
class NodeEventVector;
class NodeObserver;

enum NodeType {

// careful; GC::Anchored should only appear once in the inheritance
// hierarcy; else there will be leaks
00039 class Node : public Inkscape::GC::Anchored {
    Node() {}
    virtual ~Node() {}

    virtual NodeType type() const=0;

    virtual gchar const *name() const=0;
    virtual int code() const=0;
    virtual void setCodeUnsafe(int code)=0;

    virtual Document *document()=0;
    virtual Document const *document() const=0;

    virtual Node *duplicate(Document *doc) const=0;

    virtual Node *root()=0;
    virtual Node const *root() const=0;

    virtual Node *parent()=0;
    virtual Node const *parent() const=0;

    virtual Node *next()=0;
    virtual Node const *next() const=0;

    virtual Node *firstChild()=0;
    virtual Node const *firstChild() const=0;
    virtual Node *lastChild()=0;
    virtual Node const *lastChild() const=0;

    virtual unsigned childCount() const=0;
    virtual Node *nthChild(unsigned index)=0;
    virtual Node const *nthChild(unsigned index) const=0;

    virtual void addChild(Node *child, Node *ref)=0;
    virtual void appendChild(Node *child)=0;
    virtual void removeChild(Node *child)=0;
    virtual void changeOrder(Node *child, Node *ref)=0;

    virtual unsigned position() const=0;
    virtual void setPosition(int pos)=0;

    virtual gchar const *attribute(gchar const *key) const=0;
    virtual void setAttribute(gchar const *key, gchar const *value, bool is_interactive=false)=0;
    virtual bool matchAttributeName(gchar const *partial_name) const=0;

    virtual gchar const *content() const=0;
    virtual void setContent(gchar const *value)=0;

    virtual void mergeFrom(Node const *src, gchar const *key)=0;

    virtual Inkscape::Util::List<AttributeRecord const> attributeList() const=0;

    virtual void synthesizeEvents(NodeEventVector const *vector, void *data)=0;
    virtual void synthesizeEvents(NodeObserver &observer)=0;
    virtual void addObserver(NodeObserver &observer)=0;
    virtual void addListener(NodeEventVector const *vector, void *data)=0;
    virtual void removeObserver(NodeObserver &observer)=0;
    virtual void removeListenerByData(void *data)=0;

    virtual void addSubtreeObserver(NodeObserver &observer)=0;
    virtual void removeSubtreeObserver(NodeObserver &observer)=0;

    Node(Node const &) : Anchored() {}

public: // ideally these should be protected too somehow...
    virtual NodeObserver &_subtreeObservers()=0;
    virtual void _setParent(Node *parent)=0;
    virtual void _setNext(Node *next)=0;
    virtual void _bindDocument(Document &document)=0;

    virtual unsigned _childPosition(Node const &child) const=0;
    virtual unsigned _cachedPosition() const=0;
    virtual void _setCachedPosition(unsigned position) const=0;


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  c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
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