/* * Copyright (C) 2007 Authors: * Christopher Brown <audiere@gmail.com> * Ted Gould <ted@gould.cx> * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "extension/effect.h" #include "extension/system.h" #include "levelChannel.h" namespace Inkscape { namespace Extension { namespace Internal { namespace Bitmap { void LevelChannel::applyEffect(Magick::Image* image) { Magick::ChannelType channel = Magick::UndefinedChannel; if (!strcmp(_channelName, "Red Channel")) channel = Magick::RedChannel; else if (!strcmp(_channelName, "Green Channel")) channel = Magick::GreenChannel; else if (!strcmp(_channelName, "Blue Channel")) channel = Magick::BlueChannel; else if (!strcmp(_channelName, "Cyan Channel")) channel = Magick::CyanChannel; else if (!strcmp(_channelName, "Magenta Channel")) channel = Magick::MagentaChannel; else if (!strcmp(_channelName, "Yellow Channel")) channel = Magick::YellowChannel; else if (!strcmp(_channelName, "Black Channel")) channel = Magick::BlackChannel; else if (!strcmp(_channelName, "Opacity Channel")) channel = Magick::OpacityChannel; else if (!strcmp(_channelName, "Matte Channel")) channel = Magick::MatteChannel; Magick::Quantum black_point = Magick::Color::scaleDoubleToQuantum(_black_point / 100.0); Magick::Quantum white_point = Magick::Color::scaleDoubleToQuantum(_white_point / 100.0); image->levelChannel(channel, black_point, white_point, _mid_point); } void LevelChannel::refreshParameters(Inkscape::Extension::Effect* module) { _channelName = module->get_param_enum("channel"); _black_point = module->get_param_float("blackPoint"); _white_point = module->get_param_float("whitePoint"); _mid_point = module->get_param_float("midPoint"); } #include "../clear-n_.h" void LevelChannel::init(void) { Inkscape::Extension::build_from_mem( "<inkscape-extension>\n" "<name>" N_("Level (with Channel)") "</name>\n" "<id>org.inkscape.effect.bitmap.levelChannel</id>\n" "<param name=\"channel\" gui-text=\"" N_("Channel") "\" type=\"enum\" >\n" "<_item value='Red Channel'>" N_("Red Channel") "</_item>\n" "<_item value='Green Channel'>" N_("Green Channel") "</_item>\n" "<_item value='Blue Channel'>" N_("Blue Channel") "</_item>\n" "<_item value='Cyan Channel'>" N_("Cyan Channel") "</_item>\n" "<_item value='Magenta Channel'>" N_("Magenta Channel") "</_item>\n" "<_item value='Yellow Channel'>" N_("Yellow Channel") "</_item>\n" "<_item value='Black Channel'>" N_("Black Channel") "</_item>\n" "<_item value='Opacity Channel'>" N_("Opacity Channel") "</_item>\n" "<_item value='Matte Channel'>" N_("Matte Channel") "</_item>\n" "</param>\n" "<param name=\"blackPoint\" gui-text=\"" N_("Black Point") "\" type=\"float\" min=\"0.0\" max=\"100.0\">0.0</param>\n" "<param name=\"whitePoint\" gui-text=\"" N_("White Point") "\" type=\"float\" min=\"0.0\" max=\"100.0\">100.0</param>\n" "<param name=\"midPoint\" gui-text=\"" N_("Gamma Correction") "\" type=\"float\" min=\"0.0\" max=\"10.0\">1.0</param>\n" "<effect>\n" "<object-type>all</object-type>\n" "<effects-menu>\n" "<submenu name=\"" N_("Raster") "\" />\n" "</effects-menu>\n" "<menu-tip>" N_("Level the specified channel of selected bitmap(s) by scaling values falling between the given ranges to the full color range.") "</menu-tip>\n" "</effect>\n" "</inkscape-extension>\n", new LevelChannel()); } }; /* namespace Bitmap */ }; /* namespace Internal */ }; /* namespace Extension */ }; /* namespace Inkscape */