#define __SP_FEDIFFUSELIGHTING_CPP__ /** \file * SVG <feDiffuseLighting> implementation. * */ /* * Authors: * hugo Rodrigues <haa.rodrigues@gmail.com> * Jean-Rene Reinhard <jr@komite.net> * * Copyright (C) 2006 Hugo Rodrigues * 2007 authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "attributes.h" #include "svg/svg.h" #include "sp-object.h" #include "svg/svg-color.h" #include "sp-fediffuselighting.h" #include "xml/repr.h" #include "display/nr-filter-diffuselighting.h" /* FeDiffuseLighting base class */ static void sp_feDiffuseLighting_class_init(SPFeDiffuseLightingClass *klass); static void sp_feDiffuseLighting_init(SPFeDiffuseLighting *feDiffuseLighting); static void sp_feDiffuseLighting_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr); static void sp_feDiffuseLighting_release(SPObject *object); static void sp_feDiffuseLighting_set(SPObject *object, unsigned int key, gchar const *value); static void sp_feDiffuseLighting_update(SPObject *object, SPCtx *ctx, guint flags); //we assume that svg:feDiffuseLighting can have any number of children //only the first one is considered as the light source of the filter //TODO is that right? //if not modify child_added and remove_child to raise errors static void sp_feDiffuseLighting_child_added(SPObject *object, Inkscape::XML::Node *child, Inkscape::XML::Node *ref); static void sp_feDiffuseLighting_remove_child(SPObject *object, Inkscape::XML::Node *child); static void sp_feDiffuseLighting_order_changed(SPObject *object, Inkscape::XML::Node *child, Inkscape::XML::Node *old_ref, Inkscape::XML::Node *new_ref); static Inkscape::XML::Node *sp_feDiffuseLighting_write(SPObject *object, Inkscape::XML::Node *repr, guint flags); static void sp_feDiffuseLighting_build_renderer(SPFilterPrimitive *primitive, NR::Filter *filter); static void sp_feDiffuseLighting_children_modified(SPFeDiffuseLighting *sp_diffuselighting); static SPFilterPrimitiveClass *feDiffuseLighting_parent_class; GType sp_feDiffuseLighting_get_type() { static GType feDiffuseLighting_type = 0; if (!feDiffuseLighting_type) { GTypeInfo feDiffuseLighting_info = { sizeof(SPFeDiffuseLightingClass), NULL, NULL, (GClassInitFunc) sp_feDiffuseLighting_class_init, NULL, NULL, sizeof(SPFeDiffuseLighting), 16, (GInstanceInitFunc) sp_feDiffuseLighting_init, NULL, /* value_table */ }; feDiffuseLighting_type = g_type_register_static(SP_TYPE_FILTER_PRIMITIVE, "SPFeDiffuseLighting", &feDiffuseLighting_info, (GTypeFlags)0); } return feDiffuseLighting_type; } static void sp_feDiffuseLighting_class_init(SPFeDiffuseLightingClass *klass) { SPObjectClass *sp_object_class = (SPObjectClass *)klass; SPFilterPrimitiveClass *sp_primitive_class = (SPFilterPrimitiveClass *)klass; feDiffuseLighting_parent_class = (SPFilterPrimitiveClass*)g_type_class_peek_parent(klass); sp_object_class->build = sp_feDiffuseLighting_build; sp_object_class->release = sp_feDiffuseLighting_release; sp_object_class->write = sp_feDiffuseLighting_write; sp_object_class->set = sp_feDiffuseLighting_set; sp_object_class->update = sp_feDiffuseLighting_update; sp_object_class->child_added = sp_feDiffuseLighting_child_added; sp_object_class->remove_child = sp_feDiffuseLighting_remove_child; sp_object_class->order_changed = sp_feDiffuseLighting_order_changed; sp_primitive_class->build_renderer = sp_feDiffuseLighting_build_renderer; } static void sp_feDiffuseLighting_init(SPFeDiffuseLighting *feDiffuseLighting) { feDiffuseLighting->surfaceScale = 1; feDiffuseLighting->diffuseConstant = 1; feDiffuseLighting->lighting_color = 0xffffffff; //TODO kernelUnit feDiffuseLighting->renderer = NULL; feDiffuseLighting->surfaceScale_set = FALSE; feDiffuseLighting->diffuseConstant_set = FALSE; feDiffuseLighting->lighting_color_set = FALSE; } /** * Reads the Inkscape::XML::Node, and initializes SPFeDiffuseLighting variables. For this to get called, * our name must be associated with a repr via "sp_object_type_register". Best done through * sp-object-repr.cpp's repr_name_entries array. */ static void 00114 sp_feDiffuseLighting_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr) { if (((SPObjectClass *) feDiffuseLighting_parent_class)->build) { ((SPObjectClass *) feDiffuseLighting_parent_class)->build(object, document, repr); } /*LOAD ATTRIBUTES FROM REPR HERE*/ sp_object_read_attr(object, "surfaceScale"); sp_object_read_attr(object, "diffuseConstant"); sp_object_read_attr(object, "kernelUnitLength"); sp_object_read_attr(object, "lighting-color"); } /** * Drops any allocated memory. */ static void 00132 sp_feDiffuseLighting_release(SPObject *object) { if (((SPObjectClass *) feDiffuseLighting_parent_class)->release) ((SPObjectClass *) feDiffuseLighting_parent_class)->release(object); } /** * Sets a specific value in the SPFeDiffuseLighting. */ static void 00142 sp_feDiffuseLighting_set(SPObject *object, unsigned int key, gchar const *value) { SPFeDiffuseLighting *feDiffuseLighting = SP_FEDIFFUSELIGHTING(object); gchar const *cend_ptr = NULL; gchar *end_ptr = NULL; switch(key) { /*DEAL WITH SETTING ATTRIBUTES HERE*/ //TODO test forbidden values case SP_ATTR_SURFACESCALE: end_ptr = NULL; if (value) { feDiffuseLighting->surfaceScale = g_ascii_strtod(value, &end_ptr); if (end_ptr) { feDiffuseLighting->surfaceScale_set = TRUE; } } if (!value || !end_ptr) { feDiffuseLighting->surfaceScale = 1; feDiffuseLighting->surfaceScale_set = FALSE; } if (feDiffuseLighting->renderer) { feDiffuseLighting->renderer->surfaceScale = feDiffuseLighting->surfaceScale; } object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); break; case SP_ATTR_DIFFUSECONSTANT: end_ptr = NULL; if (value) { feDiffuseLighting->diffuseConstant = g_ascii_strtod(value, &end_ptr); if (end_ptr && feDiffuseLighting->diffuseConstant >= 0) { feDiffuseLighting->diffuseConstant_set = TRUE; } else { end_ptr = NULL; g_warning("feDiffuseLighting: diffuseConstant should be a positive number ... defaulting to 1"); } } if (!value || !end_ptr) { feDiffuseLighting->diffuseConstant = 1; feDiffuseLighting->diffuseConstant_set = FALSE; } if (feDiffuseLighting->renderer) { feDiffuseLighting->renderer->diffuseConstant = feDiffuseLighting->diffuseConstant; } object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); break; case SP_ATTR_KERNELUNITLENGTH: //TODO kernelUnit //feDiffuseLighting->kernelUnitLength.set(value); /*TODOif (feDiffuseLighting->renderer) { feDiffuseLighting->renderer->surfaceScale = feDiffuseLighting->renderer; } */ object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); break; case SP_PROP_LIGHTING_COLOR: cend_ptr = NULL; feDiffuseLighting->lighting_color = sp_svg_read_color(value, &cend_ptr, 0xffffffff); //if a value was read if (cend_ptr) { feDiffuseLighting->lighting_color_set = TRUE; } else { //lighting_color already contains the default value feDiffuseLighting->lighting_color_set = FALSE; } if (feDiffuseLighting->renderer) { feDiffuseLighting->renderer->lighting_color = feDiffuseLighting->lighting_color; } object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); break; default: if (((SPObjectClass *) feDiffuseLighting_parent_class)->set) ((SPObjectClass *) feDiffuseLighting_parent_class)->set(object, key, value); break; } } /** * Receives update notifications. */ static void 00224 sp_feDiffuseLighting_update(SPObject *object, SPCtx *ctx, guint flags) { if (flags & (SP_OBJECT_MODIFIED_FLAG)) { sp_object_read_attr(object, "surfaceScale"); sp_object_read_attr(object, "diffuseConstant"); sp_object_read_attr(object, "kernelUnit"); sp_object_read_attr(object, "lighting-color"); } if (((SPObjectClass *) feDiffuseLighting_parent_class)->update) { ((SPObjectClass *) feDiffuseLighting_parent_class)->update(object, ctx, flags); } } /** * Writes its settings to an incoming repr object, if any. */ static Inkscape::XML::Node * 00242 sp_feDiffuseLighting_write(SPObject *object, Inkscape::XML::Node *repr, guint flags) { SPFeDiffuseLighting *fediffuselighting = SP_FEDIFFUSELIGHTING(object); // Inkscape-only object, not copied during an "plain SVG" dump: if (flags & SP_OBJECT_WRITE_EXT) { if (repr) { // is this sane? //repr->mergeFrom(SP_OBJECT_REPR(object), "id"); } else { repr = SP_OBJECT_REPR(object)->duplicate(NULL); // FIXME } } if (fediffuselighting->surfaceScale_set) sp_repr_set_css_double(repr, "surfaceScale", fediffuselighting->surfaceScale); else repr->setAttribute("surfaceScale", NULL); if (fediffuselighting->diffuseConstant_set) sp_repr_set_css_double(repr, "diffuseConstant", fediffuselighting->diffuseConstant); else repr->setAttribute("diffuseConstant", NULL); /*TODO kernelUnits */ if (fediffuselighting->lighting_color_set) { gchar c[64]; sp_svg_write_color(c, sizeof(c), fediffuselighting->lighting_color); repr->setAttribute("lighting-color", c); } else repr->setAttribute("lighting-color", NULL); if (((SPObjectClass *) feDiffuseLighting_parent_class)->write) { ((SPObjectClass *) feDiffuseLighting_parent_class)->write(object, repr, flags); } return repr; } /** * Callback for child_added event. */ static void 00283 sp_feDiffuseLighting_child_added(SPObject *object, Inkscape::XML::Node *child, Inkscape::XML::Node *ref) { SPFeDiffuseLighting *f = SP_FEDIFFUSELIGHTING(object); if (((SPObjectClass *) feDiffuseLighting_parent_class)->child_added) (* ((SPObjectClass *) feDiffuseLighting_parent_class)->child_added)(object, child, ref); sp_feDiffuseLighting_children_modified(f); object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); } /** * Callback for remove_child event. */ static void 00299 sp_feDiffuseLighting_remove_child(SPObject *object, Inkscape::XML::Node *child) { SPFeDiffuseLighting *f = SP_FEDIFFUSELIGHTING(object); if (((SPObjectClass *) feDiffuseLighting_parent_class)->remove_child) (* ((SPObjectClass *) feDiffuseLighting_parent_class)->remove_child)(object, child); sp_feDiffuseLighting_children_modified(f); object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); } static void sp_feDiffuseLighting_order_changed (SPObject *object, Inkscape::XML::Node *child, Inkscape::XML::Node *old_ref, Inkscape::XML::Node *new_ref) { SPFeDiffuseLighting *f = SP_FEDIFFUSELIGHTING(object); if (((SPObjectClass *) (feDiffuseLighting_parent_class))->order_changed) (* ((SPObjectClass *) (feDiffuseLighting_parent_class))->order_changed) (object, child, old_ref, new_ref); sp_feDiffuseLighting_children_modified(f); object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG); } static void sp_feDiffuseLighting_children_modified(SPFeDiffuseLighting *sp_diffuselighting) { if (sp_diffuselighting->renderer) { sp_diffuselighting->renderer->light_type = NR::NO_LIGHT; if (SP_IS_FEDISTANTLIGHT(sp_diffuselighting->children)) { sp_diffuselighting->renderer->light_type = NR::DISTANT_LIGHT; sp_diffuselighting->renderer->light.distant = SP_FEDISTANTLIGHT(sp_diffuselighting->children); } if (SP_IS_FEPOINTLIGHT(sp_diffuselighting->children)) { sp_diffuselighting->renderer->light_type = NR::POINT_LIGHT; sp_diffuselighting->renderer->light.point = SP_FEPOINTLIGHT(sp_diffuselighting->children); } if (SP_IS_FESPOTLIGHT(sp_diffuselighting->children)) { sp_diffuselighting->renderer->light_type = NR::SPOT_LIGHT; sp_diffuselighting->renderer->light.spot = SP_FESPOTLIGHT(sp_diffuselighting->children); } } } static void sp_feDiffuseLighting_build_renderer(SPFilterPrimitive *primitive, NR::Filter *filter) { g_assert(primitive != NULL); g_assert(filter != NULL); SPFeDiffuseLighting *sp_diffuselighting = SP_FEDIFFUSELIGHTING(primitive); int primitive_n = filter->add_primitive(NR::NR_FILTER_DIFFUSELIGHTING); NR::FilterPrimitive *nr_primitive = filter->get_primitive(primitive_n); NR::FilterDiffuseLighting *nr_diffuselighting = dynamic_cast<NR::FilterDiffuseLighting*>(nr_primitive); g_assert(nr_diffuselighting != NULL); sp_diffuselighting->renderer = nr_diffuselighting; sp_filter_primitive_renderer_common(primitive, nr_primitive); nr_diffuselighting->diffuseConstant = sp_diffuselighting->diffuseConstant; nr_diffuselighting->surfaceScale = sp_diffuselighting->surfaceScale; nr_diffuselighting->lighting_color = sp_diffuselighting->lighting_color; //We assume there is at most one child nr_diffuselighting->light_type = NR::NO_LIGHT; if (SP_IS_FEDISTANTLIGHT(primitive->children)) { nr_diffuselighting->light_type = NR::DISTANT_LIGHT; nr_diffuselighting->light.distant = SP_FEDISTANTLIGHT(primitive->children); } if (SP_IS_FEPOINTLIGHT(primitive->children)) { nr_diffuselighting->light_type = NR::POINT_LIGHT; nr_diffuselighting->light.point = SP_FEPOINTLIGHT(primitive->children); } if (SP_IS_FESPOTLIGHT(primitive->children)) { nr_diffuselighting->light_type = NR::SPOT_LIGHT; nr_diffuselighting->light.spot = SP_FESPOTLIGHT(primitive->children); } //nr_offset->set_dx(sp_offset->dx); //nr_offset->set_dy(sp_offset->dy); } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :