#ifndef __SP_BOX3D_H__ #define __SP_BOX3D_H__ /* * SVG <box3d> implementation * * Authors: * Lauris Kaplinski <lauris@kaplinski.com> * Maximilian Albert <Anhalter42@gmx.de> * * Copyright (C) 2007 Authors * Copyright (C) 1999-2002 Lauris Kaplinski * Copyright (C) 2000-2001 Ximian, Inc. * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "sp-item-group.h" #include "proj_pt.h" #include "axis-manip.h" #define SP_TYPE_BOX3D (box3d_get_type ()) #define SP_BOX3D(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SP_TYPE_BOX3D, SPBox3D)) #define SP_BOX3D_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SP_TYPE_BOX3D, Box3DClass)) #define SP_IS_BOX3D(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SP_TYPE_BOX3D)) #define SP_IS_BOX3D_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SP_TYPE_BOX3D)) class Box3DSide; class Persp3D; class Persp3DReference; struct SPBox3D : public SPGroup { gint z_orders[6]; // z_orders[i] holds the ID of the face at position #i in the group (from top to bottom) gchar *persp_href; Persp3DReference *persp_ref; Proj::Pt3 orig_corner0; Proj::Pt3 orig_corner7; Proj::Pt3 save_corner0; Proj::Pt3 save_corner7; Box3D::Axis swapped; // to indicate which coordinates are swapped during dragging gint my_counter; // for debugging only }; struct SPBox3DClass { SPGroupClass parent_class; }; GType box3d_get_type (void); void box3d_position_set (SPBox3D *box); Proj::Pt3 box3d_get_proj_corner (SPBox3D const *box, guint id); NR::Point box3d_get_corner_screen (SPBox3D const *box, guint id); Proj::Pt3 box3d_get_proj_center (SPBox3D *box); NR::Point box3d_get_center_screen (SPBox3D *box); void box3d_set_corner (SPBox3D *box, guint id, NR::Point const &new_pos, Box3D::Axis movement, bool constrained); void box3d_set_center (SPBox3D *box, NR::Point const &new_pos, NR::Point const &old_pos, Box3D::Axis movement, bool constrained); void box3d_corners_for_PLs (const SPBox3D * box, Proj::Axis axis, NR::Point &corner1, NR::Point &corner2, NR::Point &corner3, NR::Point &corner4); bool box3d_recompute_z_orders (SPBox3D *box); void box3d_set_z_orders (SPBox3D *box); int box3d_pt_lies_in_PL_sector (SPBox3D const *box, NR::Point const &pt, int id1, int id2, Box3D::Axis axis); int box3d_VP_lies_in_PL_sector (SPBox3D const *box, Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis); void box3d_relabel_corners(SPBox3D *box); void box3d_check_for_swapped_coords(SPBox3D *box); void box3d_add_to_selection(SPBox3D *box); void box3d_remove_from_selection(SPBox3D *box); void box3d_mark_transformed(SPBox3D *box); Persp3D *box3d_get_perspective(SPBox3D const *box); void box3d_switch_perspectives(SPBox3D *box, Persp3D *old_persp, Persp3D *new_persp, bool recompute_corners = false); Inkscape::XML::Node *box3d_convert_to_group(SPBox3D *box); #endif /* __SP_BOX3D_H__ */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :