#define __SP_SKELETON_CPP__ /** \file * SVG <skeleton> implementation, used as an example for a base starting class * when implementing new sp-objects. * * In vi, three global search-and-replaces will let you rename everything * in this and the .h file: * * :%s/SKELETON/YOURNAME/g * :%s/Skeleton/Yourname/g * :%s/skeleton/yourname/g */ /* * Authors: * Kees Cook <kees@outflux.net> * * Copyright (C) 2004 Kees Cook * * Released under GNU GPL, read the file 'COPYING' for more information */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "attributes.h" #include "sp-skeleton.h" #include "xml/repr.h" #include "document.h" #define DEBUG_SKELETON #ifdef DEBUG_SKELETON # define debug(f, a...) { g_print("%s(%d) %s:", \ __FILE__,__LINE__,__FUNCTION__); \ g_print(f, ## a); \ g_print("\n"); \ } #else # define debug(f, a...) /**/ #endif /* Skeleton base class */ static void sp_skeleton_class_init(SPSkeletonClass *klass); static void sp_skeleton_init(SPSkeleton *skeleton); static void sp_skeleton_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr); static void sp_skeleton_release(SPObject *object); static void sp_skeleton_set(SPObject *object, unsigned int key, gchar const *value); static void sp_skeleton_update(SPObject *object, SPCtx *ctx, guint flags); static Inkscape::XML::Node *sp_skeleton_write(SPObject *object, Inkscape::XML::Node *repr, guint flags); static SPObjectClass *skeleton_parent_class; GType sp_skeleton_get_type() { static GType skeleton_type = 0; if (!skeleton_type) { GTypeInfo skeleton_info = { sizeof(SPSkeletonClass), NULL, NULL, (GClassInitFunc) sp_skeleton_class_init, NULL, NULL, sizeof(SPSkeleton), 16, (GInstanceInitFunc) sp_skeleton_init, NULL, /* value_table */ }; skeleton_type = g_type_register_static(SP_TYPE_OBJECT, "SPSkeleton", &skeleton_info, (GTypeFlags)0); } return skeleton_type; } static void sp_skeleton_class_init(SPSkeletonClass *klass) { //GObjectClass *gobject_class = (GObjectClass *)klass; SPObjectClass *sp_object_class = (SPObjectClass *)klass; skeleton_parent_class = (SPObjectClass*)g_type_class_peek_parent(klass); sp_object_class->build = sp_skeleton_build; sp_object_class->release = sp_skeleton_release; sp_object_class->write = sp_skeleton_write; sp_object_class->set = sp_skeleton_set; sp_object_class->update = sp_skeleton_update; } static void sp_skeleton_init(SPSkeleton *skeleton) { debug("0x%p",skeleton); } /** * Reads the Inkscape::XML::Node, and initializes SPSkeleton variables. For this to get called, * our name must be associated with a repr via "sp_object_type_register". Best done through * sp-object-repr.cpp's repr_name_entries array. */ static void 00104 sp_skeleton_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr) { debug("0x%p",object); if (((SPObjectClass *) skeleton_parent_class)->build) { ((SPObjectClass *) skeleton_parent_class)->build(object, document, repr); } /* Pay attention to certain settings here sp_object_read_attr(object, "xlink:href"); sp_object_read_attr(object, "attributeName"); sp_object_read_attr(object, "attributeType"); sp_object_read_attr(object, "begin"); sp_object_read_attr(object, "dur"); sp_object_read_attr(object, "end"); sp_object_read_attr(object, "min"); sp_object_read_attr(object, "max"); sp_object_read_attr(object, "restart"); sp_object_read_attr(object, "repeatCount"); sp_object_read_attr(object, "repeatDur"); sp_object_read_attr(object, "fill"); */ } /** * Drops any allocated memory. */ static void 00133 sp_skeleton_release(SPObject *object) { debug("0x%p",object); /* deal with our children and our selves here */ if (((SPObjectClass *) skeleton_parent_class)->release) ((SPObjectClass *) skeleton_parent_class)->release(object); } /** * Sets a specific value in the SPSkeleton. */ static void 00147 sp_skeleton_set(SPObject *object, unsigned int key, gchar const *value) { debug("0x%p %s(%u): '%s'",object, sp_attribute_name(key),key,value); SPSkeleton *skeleton = SP_SKELETON(object); /* See if any parents need this value. */ if (((SPObjectClass *) skeleton_parent_class)->set) { ((SPObjectClass *) skeleton_parent_class)->set(object, key, value); } } /** * Receives update notifications. */ static void 00163 sp_skeleton_update(SPObject *object, SPCtx *ctx, guint flags) { debug("0x%p",object); //SPSkeleton *skeleton = SP_SKELETON(object); if (flags & (SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_STYLE_MODIFIED_FLAG | SP_OBJECT_VIEWPORT_MODIFIED_FLAG)) { /* do something to trigger redisplay, updates? */ } if (((SPObjectClass *) skeleton_parent_class)->update) { ((SPObjectClass *) skeleton_parent_class)->update(object, ctx, flags); } } /** * Writes its settings to an incoming repr object, if any. */ static Inkscape::XML::Node * 00184 sp_skeleton_write(SPObject *object, Inkscape::XML::Node *repr, guint flags) { debug("0x%p",object); //SPSkeleton *skeleton = SP_SKELETON(object); // Inkscape-only object, not copied during an "plain SVG" dump: if (flags & SP_OBJECT_WRITE_EXT) { if (repr) { // is this sane? repr->mergeFrom(SP_OBJECT_REPR(object), "id"); } else { repr = SP_OBJECT_REPR(object)->duplicate(); } } if (((SPObjectClass *) skeleton_parent_class)->write) { ((SPObjectClass *) skeleton_parent_class)->write(object, repr, flags); } return repr; } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :